How to make an actor ignore collision with a component of another actor?

So I’m creating a multiplayer shooter and I implemented an interaction system using a sphere collision on the player in order to detect nearby interactable objects. However, when a bullet is shot at a player, the hitbox of the player is now as big as the sphere collision. How can I make the bullet ignore the sphere collision of players?

you should create a custom collision channels for interactions

then on your sphere collision disable all collisions except overlap with interaction.

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