I would like to create a road using the spline tool and then setup an actor to follow that road. I need some help getting started here
How can I create a path description from the spline that can be used by some path following AI? I will need a better resolution than just the spline control points e.g. in curves, is that possible?
What are the API classes/components that I have to use that generated path for an actor to follow it?
Do you really need that Actor to be AI? Maybe you should consider using Matinee?
Well, I actually want the player (first-person) to follow the road. But actually, Matinee might be a solution in my specific case, I’ll have a look at that. Would still be interested if there are classes etc already in place for something like this.
Now I’m completely confused and need some advice. I have to uses for that path following logic. My game is some sort of road racing in a first person perspective where
- The player will ride along the road, but won’t steer and just control the velocity.
- (Later on) competitors will participate in the race, of course have to follow the road as well and do collision avoidance (with the player still not steering).
Would I better start off using Matinee or implement (or hopefully reuse existing) some path AI using Blueprint/C++?