I’m trying my best to learn UE4, but I got stuck at this problem.
I’m trying to create a simple action using blueprints which sends the ball flying opposite to the direction of mouse dragged + applying force based on how far you dragged it.
This is what I’ve got so far that yielded me no results:
The ball doesn’t move. However if I change Left Mouse Button Event to separate “EventActorOnClicked” and “EventActorOnReleased” sometimes by moving mouse all over the ball and dragging it would launch it horizontally in random direction at random speed.
Exploring the engine is fun, but because I’m new to this it’s quite frustrating not understanding what I’m doing wrong.