I’ve recently remade an hostile AI which it wanders around and follows the player when in sight. Everything works ok, but what really unsatisfies me is that the AI kinda freaks out when is thinking for a new random destination, and also when it succesfully catches the player, it won’t go back to roaming around the place anymore if the players is out of sight.
Where do I have to add a delay node so it will pause at it’s current destination and with what, also how can I make it go back to randomly roaming around after it catches the player and lost it’s sight?
I shouldn’t have removed the other AI character when I had the wall climb problem. Now I can’t remember how did I manage to make it go back to roaming around after it succesfully. I completely forgot what nodes did I put in the blueprint.
Also