It has an ai controller yes, it can seek the player.
Ok I tried setting up those nodes, for “controlled pawn” the search revealed two results. I tried them both, got the two cube components, but if I don’t do a cast to the camera actor the cubes error.
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But anywho, I made another custom collision called ignore and chose ignore as its type when asked.
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Not sure what to do to fix these compile errors,
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I thought the cubes needed a cast else the target error.
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I have never messed with AI before, this AI was a duplicate of third person character BP from the default third person template. I was hoping to use the same movements as the third person character which I have tweaked for a Beat Em Up style game.
Any help is appreciated thanks.
– @ Mods, I would appreciate it if this restriction below was lifted from my account. I have posted here for well over a year I think. Kind of hard to learn when I can’t convey information.