So I was working on a Beat Em Up example and I’m just now getting around to AI. I tweaked the player movement to where it simulates some of the classic BEU(s) of yesteryear, the player instantly turns left and right, and when he walks up and down he essentially strafes while having the walking animation.
I watched and worked a few AI tutorials, and have a few NPCs approach the player, but they do not walk like the player character and just as default, hence not the beat em up style. How can I alter the AI walk / movement like I did my player to achieve same result? Thanks.