Hi,everyone. I’m having problem trying to make the AI “backstep” away from player. I have tried numerous solutions I found from google but still no luck. Please educate me, thanks in advance. By the way I’m implementing this in C++.
Bad luck. It is an animation problem. You need to blend animations.
Here you have the same question: https://www.reddit.com/r/unrealengine/comments/6vulzu/problem_with_walking_backwards_animation_in_blend/
With a launch, you can push your enemy back.
Use SetFocus or SetFocalPoint with game priority, move away AI and if the anim bp is fine it will work