How to make AI avoidance better?

Hey! I have an AI, that uses root motion to move. The problem is that when the AI try to avoid an other AI, the Crowd Ai controller decreases both AI’s speed. Is there a way to fix this and avoid each other with normal speed? Can anyone give me a starting point about how to create my own code for this if there are no other fixes? Maybe a public github repo that has an example for this?
This speed reduction is there even if I’m not using root motion. So is there a way to fix this if I’m not using it, because then I will write my own movement for AI instead of using root motion movement.