I have some platforms that move up, and I want them to stop moving up at different points. Do I need to add separate subclasses for each platform or is there a way to set parameters for each one?
Just make all the actors instances of the same blueprint, this automatically happens when you place them in a level.
Make the stop point a blueprint parameter. Then you can set it differently for each platform, even though they are all the same blueprint.
I see. So the multiply is what controls how high my lifts can go. I don’t know which node would let me modify the multiplier for each instance though.
You are awesome. Thank you.