I need to make Actor that would either move together with its Owner (using Move function in Tick, however I also need this Actor to block Pawns that are not its Owner but be able to move freely just like Owner.
With defaultproperties set like on image, Actor does block other Pawns but does not always follow Owner because something is on its way. I’m not changing any of the defaultproperties during run-time. Is it possible to make this Actor not being blocked by anything but be able to block Pawns?
Actor I am making can’t be based on its Owner because I am making this Actor to be a “collision” of player and the game can’t handle other player Pawn becoming based on Actor that is based on another player Pawn.