The game I am working on requires that every object be in the same position for everyone. A max player count of 10, and a max object count at any given time of around 10-20. It is a sort of hide and seek type game, and it wouldn’t be fair if you thought that you were hiding behind a box when in reality the box was at a different location on the other seeker client.
I understand that you can use client authoritative for player controlled objects. But that wouldn’t work for physics objects in which everybody can move, would it? I don’t see how two clients could have authority over the same physics object (in my case, a box).