I have a custom mesh I made inside of Blender. I imported it and used “Complex collision as simple” in order to have the center bit be collisionless, as it’s meant to be. However, when doing this, the player is now able to dip inside of the mesh.
I can see from the mesh view that the collider is dipping into the mesh, and that is what I want to fix. I have checked all tweakable settings, and nothing changes complex collision. I have tried adding custom collision, but it lacks the ability to accurately wrap around every face (this is a platform that players will stand on, so accurate collision is VERY important.)
NOW, I know that in Unity, I can create a custom collider using imported meshes and that the complex colliders in there are seemingly better than UEFNs. I am also pretty certain that something similar exists inside of UE5. But what about UEFN?
How can I edit, change, or modify this complex collision in order to accurately encompass my entire model within UEFN?