So I’m playing around with the unreal engine 4 for weeks now and its 100% my favorite game engine.
Now I started a new project and I want to create a horror game. I created the floor and the walls.
I used a material with normal and specular map for the wall which looks like this:
would’nt it look awesome for a horror game?
I’d appreciate any advise for making a horror game look spooky and atmospheric thanks for taking your time to help me out, have a good day:).
[HR][/HR]
Typically there’s 4 states that wet surfaces are a mix of.
Dry
Darkened and saturated albedo but no big changes to roughness.
Wet looking glossy surface with the original surface normals
Wet to the point where you change the surface normals like it’s starting to puddle onto of the surface.
I’ve seen other PBR docs with similar approaches and a bit more math behind it. Typically these materials get a porosity value that fakes how much the material absorbs water and darkens.