How to make a WaterBodyRiver from the Water Plugin follow a Spline generated with PCG?

Hey there @CurlyWTF! Welcome to the community! So my recommendation would be to make an editor utility that copies the spline points into an array, wipes them out of the target spline and sets them again. Since spline points are structs you should be able to get their info directly. Here’s two threads that can point you in the right direction: