How to make a WaterBodyRiver from the Water Plugin follow a Spline generated with PCG?

I’m still fairly new and I’m trying to place a River from the Water Plugin along a spline that I have generated from a texture using PCG.
Any help would be greatly appreciated, I’ll add some screenshots to better explain my question.

Thanks.



Hey there @CurlyWTF! Welcome to the community! So my recommendation would be to make an editor utility that copies the spline points into an array, wipes them out of the target spline and sets them again. Since spline points are structs you should be able to get their info directly. Here’s two threads that can point you in the right direction:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.