How to make a Voxel animation without bending?

I’m new to the Unreal Engine and I’m starting to mess around looking to see how things work. before I started using Unreal I was making mods for DooM 1993 using XWE and Doom Builder 2 to make the mods.

What I want to do is have a Voxel CacoDeamon be animated but not with bones but switching between models lick in this video

Time: 2:08

I know next to nothing about blueprints besides some basics or if I’m on the right path but I got all 8 models in the same blueprint

any info will be much appreciated.

I finally got an answer for this on discord after losing my mind first but here it is

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hy i also try the same but i have a problem can you show the full BP


i try like this but it keeps walking after i press W it will not stop you have in idea :smiley: