How to make a vote system in UEFN map.

Hello. Can you please help. How do I make a weapon vote at the beginning of the game in UI format (that is, when the game starts, the menu will pop up for all users and will ask them to vote for weapons)? And can you help to ensure that after the end of the round, the weapons remain and the voting does not start again? Thank you in advance. I will be very grateful to you.

have you created the UI yet?

No. For start me need create the UI?

I would recommend watching a tutorial and understanding the logic behind it.

Here’s a tutorial video (This is not for UI Voting but rather in the world itself, but try to use it to understand how to setup voting logic and then make a UI accommodating it)

One more thing to keep in mind is that there’s not any way to carry information across rounds with the exception of class info (if set correctly from your island settings option, ‘Revert Class On Game End’ instead of ‘Round End’) and Items with the use of the round settings device, which you can use to save information across rounds. Obviously using it won’t be as straightforward as just having a variable of the saved loadout but it’s how all maps that save loadouts across rounds do it.

Could you use a weak map variable to save info across rounds?

You can’t because session weak_maps reset per round and if you plan to use player weak_maps they would persist to different sessions (Unless you prohibit players from joining after game start)

Could you use player weak maps but reset them at the beginning of each game? Purely speculation as I haven’t gotten around to messing with them yet. Soon though!