On Event Overlap - other actor → cast to chairBP from the return pin grab whatever variable you want. How is the wheelchairBP setup, is it setup as a wheeled vehicle, character or a pawn with movement component?
On Event Overlap - other actor → cast to chairBP from the return pin grab whatever variable you want. How is the wheelchairBP setup, is it setup as a wheeled vehicle, character or a pawn with movement component?