Hi, I’m making a skate park game, but for wheelchairs. I need help on getting a speed boost to work. I made a blue print of a mesh that says Boost. I’m trying to change the vehicle max speed, but I can’t figure not how to call the vehicle’s speed into the boost’s blue print
On Event Overlap - other actor → cast to chairBP from the return pin grab whatever variable you want. How is the wheelchairBP setup, is it setup as a wheeled vehicle, character or a pawn with movement component?
That should be Other Actor not overlapped component, I will take a quick look at the demo vehicleBP real quick to see what needs to be set for a boost to work on overlap
Ok this isn’t polished or perfect but with some tweaking you should be able to get it working the way you want. Here is a screenshot of the BP I am using for the overlap:
OldTick? Oh no, I’ve slept since then…also I have no idea how you give me Karma, I think the only way is to accept the answer or upvote it.
Ah I just reopened the project the OldTick is just a custom event and I am calling it from a better location in the BP so the links wouldn’t get crazy. I forgot I actually left that in there, that is how you can use a key input to trigger the boost. The video is a demo of the BoostBP and not the Sedan code, that was just in there during my testing.
Black Phonyx, do you think the size of the vehicle makes a different because I tried it with VehicleAv, the buggy. It doesn’t work unless I push a key. Any suggestions? I built everything around the buggy size