How to make a variable editable from the gamestate using a utility widget?

I’m trying to use the utility widget to get variables from all over my project in one place. Currently I’m trying to figure out how to get a variable from the game state and make it edible in the utility widget, then run the project to see the results. How would I go about doing this?

You can do it with Details View, Single Property View or Set Editor Property.

Can you elaborate further on these solutions? I cannot get set editor property to work as intended. Do you have an example setup that includes this function? Thanks!

I want to be able to see/edit my objects properties but when selecting the object using the set object method as above all I see is:

I can get it to show properties on an instance that is running in the world, but I need it to be showing the actual properties of the base object not an instance that has spawned in the world.