Hello! I made a simple UI Widget with a logo that will fade in and fade out on its own. And I made 5 separate Widgets that will do the same thing with different logos. The level itself doesn’t have any component. The level blueprint simply has a “EventBeginPlay” that calls a customevent function. That function is in the first Widget blueprint. And there I’m trying to play the animation sequence (Sequence1) but no node seems to connect to that node. So how to play an animation sequence in a Widget before it auto moves on to next widget without any player interaction at all?
You can create your own custom event and trigger the animation using a function. Here is documentation about the topic: Custom Events | Unreal Engine 4.27 Documentation