So in my game I hold the touch screen to fly. If i have a seperate finger touching the screen that lets go of the touch controls, it will be released even though there is still one finger on the screen and my character will stop flying. Is there any kind of function that checks if screen is still being touched?
I dont know but I believe there are touch indexes to track multiple touches and you can store the press and release states in variables and check those to find out which are still pressed.
A simple boolean check or flipflop can be a solution?
yes, this will be the direction I will go but there should already be a simple is screen being touched function. but nope.
Maybe it is just the way you programmed it. If for example you tell it to stop flying on the Touch event’s Release pin, then it will do it when ANY finger releases, not just when ALL of them have released. But I can only guess without seeing your code