How to make a totorial level in UE5

Hi I was wondering if anyone knows how to make a totorial level in UE5. I was thinking something like the ability to track if the player presses keyboard inputs an update the hud as well as if they do something (eg chop a tree)

Hey @WILL_HA_33!

There are a ton of ways to go about it and this would primarily come down on how you want to set up the tutorial for your game. Looking into other games with tutorials you like would be a good starting point on what you should include.

There’s an event for on key pressed>get key> ==
In your hud widget look at the blueprint>functions> there’s a little drop down box that says override