How to make a tire flat?

I have a plan to make a flat tire(tyre) that activates when it is damaged.
But, I don’t know how to set up the plan. Please help me.

I guess you need to animate the tire as if it was a character?

“How do you eat an elephant? One bite at a time.”

Break your task into discrete small steps.

Take your goal: “I want to have a system where tires can go flat.”

For that I can think of a few things you’ll likely need:

  • Collision on Tires so they can be damaged (either through volumes or figuring out if your car was hit, where it was hit).
  • Tire Health (start at 1.0, if it falls below 0.2 - it’s flat. 0.0 could be a full blow out).
  • Change the tire model/animation based on the Tire state (Full, Flat, Blow Out)

You can then further define tasks for each and start learning/working towards those steps. If you ever find yourself not knowing where to start, try to break things up into smaller portion and see if that gets you some direction.