I have a plan to make a flat tire(tyre) that activates when it is damaged.
But, I don’t know how to set up the plan. Please help me.
I guess you need to animate the tire as if it was a character?
“How do you eat an elephant? One bite at a time.”
Break your task into discrete small steps.
Take your goal: “I want to have a system where tires can go flat.”
For that I can think of a few things you’ll likely need:
- Collision on Tires so they can be damaged (either through volumes or figuring out if your car was hit, where it was hit).
- Tire Health (start at 1.0, if it falls below 0.2 - it’s flat. 0.0 could be a full blow out).
- Change the tire model/animation based on the Tire state (Full, Flat, Blow Out)
You can then further define tasks for each and start learning/working towards those steps. If you ever find yourself not knowing where to start, try to break things up into smaller portion and see if that gets you some direction.