I’ve made an animation in Timeline which loops at interval of 10 seconds (blueprint is bellow).
The output of this timeline is then used to control the lights intensity and to simulate flickering of the light.
I have a problem when I want to render out a Movie from the Sequencer with Delay every frame set to 1.0s . The lights keep flickering and the intensity is changing in the meantime.
So the question is how to stop the Timeline or Event from being played for the amount I set in Delay every frame?
I need it to move one frame (1/50th of the seconds for 50fps) every n seconds I put in this field…
I tried the Delay and Task wait delay nodes, but couldn’t make them work.
Thanks a lot