How to make a tie screen with blueprints?
Hi @Gtenchi2006 ,
Could you give me more context? Like, what do you have in your code and in what situation would the tie occur? That way I can see if I can help you.
The tie is Trigered by the time snd Targets. If you shoot all targets and the time runs out then I get Win and loose on the screen. I’m try to figer out where to put my widdget event in timemake the widdget show. How and where to conect.Or how tell Player They tied. Unfortunately I’m pne of the peopple who can get a tir about 30% of the time so I see it all the time,
Hello again @Gtenchi2006 , I have a question. I don’t really understand when the Tie event actually happens, could you explain the exact condition that triggers it? Also, could you please share the full Blueprint code with a closer screenshot, because it’s hard to read the nodes in the image you sent. ![]()
When the score == and the time reaches 0 at the same time. I will send to whole code when I get home. I think the time needs the nodes to make it happen but some where in score probably need a reference to the variable but I’m new to unreal and have very minimal coding experience. I just for the life of me can’t figure out where to connect the nodes and which ones to use.





