So I’m using a Third Person character setup to create a full body First Person perspective. IE I started with a Third Person Character and then attached the camera to the Head bone of the skeleton.
I’ve got a Flashlight setup in my anim blueprint using an animation montage for “Draw, Idle and Holster” connected to my character bp so when the player hits the L key, the flash light draws then turns on. This looks great but the problem is the light is always shining straight forward regardless of which direction the player looks. I tried parenting the spot light component to the camera but it just doesn’t look right because it’s obvious that it’s not emanating from the flashlight in the characters hand. Is there a simple(ish) way to have the character’s arm point in the direction the camera is facing so I can get the best of both worlds here? I’m guessing the answer might be using an blend space but I’ve only ever set up a 1D Blendspace so I’m not really sure how those work. Is there another way to do this or is the blend space my best option?
Here’s a screenshot of my setup:
Incase you’re wondering why the character’s face is blurred out, it’s a secret for my game so I don’t want an image of his face to exist anywhere on the internet.