Hi to all. First of all, I don’t know if I’m making a stupid question, but I can’t find any way to achieve it. How can I set a material to always face the camera? I’m trying to import a 3d model of a tree and, for the leaves, the material needs to be a 2d texture with an alpha channel, applied on to planes that have to face the camera. Here are two pictures that describe my problem.
As you can see, from a frontal point of view it looks good, but seen from the side, it looks flat. How can I make it to turn in order to always face the camera?