I think you mean edge scrolling? When the mouse is near an edge of the screen, the world would rotate in the opposite direction?
If so, a super simple way to do this would be to have invisibile rectangles on the UI that, when highlighted, rotate the world in the corresponding direction.
what I mean is that type. If you are at the end of the quadrant 5 your character will be entering the quadrant 6
or rather , I think if you take a quadrant of the plane 6 and go to the end of the quadrant 5 when you get there is the beginning of the quadrant 6 again giving impreção rotation world
Oh I see now, sadly I’m not sure how that could be achieved with landscapes and cameras. IIRC, Civilzation 4 or 5 did this but the world also wrapped into a sphere when zoomed out - at least I think it was civ :\