I just finished watching the blueprint tutorial and I still cannot find the answer to this question. Basically, what I need to do is set up a blueprint that has a object move when I press a key. Not my player character, an object. it can be any key, lets use T for example. Does anyone have a basic example of how to do this?
Hi here is a basic way to create a Blueprint that move 10cm to its left everytime player 0 press Left arrow key.
Don’t forget to select the root blueprint and change the Auto Receive Input (the red arrows in my screenshot below)
Thanks a ton! I know that I am very new at this, I have been searching all over for information like this. Your post was extremely helpful I have to ask though, how do you make the things with the X and the +. I can’t find information on that either. I went through the tutorials that are offered but I find that they are just way way too basic. I do appreciate your help again.
Thank you. I tried that, nothing that comes up in the menu that makes the X or the +. I have tried every option, none of them do this.
Drag and drop any return value from a blueprint, it will display a context that will propose every possible blueprint operation (you can start typing to get a smaller list or uncheck “context” on top right of the pop-up to get unfiltered result)
use + or * from any math type (FVector, Float, Int…)
Cheers! I still have to work with all this more but it is working now, I am making my objects move. Thnx a ton.
You’re welcome, please mark the answer as accepted using the checkmark under the upvote/downvote icons so that other member will know your issue is resolved
I have a question for you Cø, i’ve added some functions just to make it “my own”
But theres a problem. The actor doesn’t actually move, you can see i’ve added print string to see if that top part works, and it does. Do you see any issue with it?
Hi Connie,
ensure your DefaultSceneRoot is not static then try with the teleport param checked.
Cø