I am fairly new to all of this so please excuse if my questions are stupid.
I am currently working on a horror experience featuring first person view and used the FPS Preset and it’s blueprints. Now, the standard camera movement is very aggressive and snappy, made for quick adjustments as you would need in shooters.
My game is a narrative experience though and I need a softer camera movement that kind of “eases in and out” of your mouse movement if you know what I mean.
How would I go about changing settings or adding logic to the camera to achieve this effect? Ease ins and -outs, maybe tilts etc. are what I am looking for. Also a very slight “breathing” of the camera or idle movement if you may.
Help much appreciated!
PS: I should add that I removed the gun, its presets and blueprints as i wont need them in my project.
You should be able to keep the camera moving in the direction of the last input even if it’s not being controlled by the player currently, and you can achieve your ease effect by using the “Ease” node, or just vinterp node (vector interpolation) where it’s gonna continue the auto movement on a fixed speed. And you can place delays right after the input actions to reduce that snappiness. You can plug the results into the set world location / set relative location node of your camera component to adjust it’s location and the set world rotation / set relative rotation to adjust it’s rotation in the dynamic approach using blueprint codes. But if you have certain scripted scenes in which the camera’s gonna have pre-determined movements, you can use sequences!
I hope I was able to guide you on your goal, even though I’m currently not able to provide you some example screenshots. But I think these are some decent starting points