How to make a skeletal mesh use a different skeleton

I’m using the Animal Variety Pack from the unreal marketplace and I’m trying to make the female deer use the male deers skeleton.
All of the animations were assigned to the DeerStag skeletal mesh but now I can’t use any of them with the DeerDoe.

The two skeletons are identical, with the exception of their naming. I tried to Assign new Skeleton on the Doe but now I just have the bone names from both deer AND the animations still don’t work on the Doe.

I shouldn’t have to duplicate all of the animations and create a second Anim_BP but this is much more difficult than it should be.

Hey there @Lowenfas! I believe retargeting should do the trick!