I want to create a simple scene with one actor (a sphere let’s say) and a camera that can orbit it, pan the viewport and zoom in and out with the wheel.
I was using the unreal studio product viewer template, but it has too much complexity for me, I wanted to eliminate the smoothness and movement inertia and stuff, to have raw mouse input to control the camera, but I wasn’t able to do it with that ammount of code, so I’m starting simple from scratch
but how do I get to control the camera with this? I’ve pasted this into a pawn blueprint, declared the variables and added a camera to it, but not sure on how to procceed.