[LIVE TUTORIAL] How to make a Selective Scoring System with Event Binding
In this live tutorial I am going to show you how to make a Selective Scoring System Mechanic using Event Binding, which is great for UEFN or Fortnite Creative.
It is designed to:
Reward Survivors: Grant points to players who are still standing, incentivizing survival.
Exclude Eliminated Players: Ensure that those who are eliminated do not receive the rewards, often emphasizing skill or strategy in avoiding elimination.
Devices Used
- Mutator Zone
- Score Manager
- 2 Triggers
- Elimination Manager
Settings
Score Manager:
In all options, set your score value and leave score award type to : Add, activating team: any; Increment on score awarding : on
Functions:
Activate When Receiving From
Mutator Zone Device - On Player Entering Zone
No Events
Elimination Manager
Enabled on Game Start : On
Valid on Self Elimination: ( Up to you)
No Functions
Events
On Eliminated - Trigger1 - Trigger
Trigger 1
All options are on default, set to not be visible in game if you don’t want it to be shown
turn vfx and sfx off
Functions
Trigger when Receiving From
Elimination Manager - On Eliminated
On Triggered
Mutator Zone - Enable
Trigger 2 - Trigger
Trigger 2
All options are on default, set to not be visible in game if you don’t want it to be shown
turn vfx and sfx off
Functions
Trigger when Receiving From
Trigger 1 - on Triggered
On Triggered
Mutator Zone - Disable
Mutator Zone
Make sure it is enabled on phase: None
Size it to fit your zone area
Functions
Disable When Receiving From
Trigger2 - On Triggered
Enable When Receiving From
Trigger1 - On Triggered
Events
On Player Entering Zone Send Event to
Score Manager - Activate
View Live Tutorial
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