I want to build a game with a random seed generator that controls for randomized biomes and how said biomes appear in terms of size, fragmentation, location, etc. I have not the slightest clue how to begin the process of doing this though. Is there a blueprint or built-in tool that controls for something like this?
I already know how to build and design components of biomes myself, but I have never tried to actually make a seed map in Unreal before. Any tips or tutorials would be very helpful.