I have been working on a project in Ue 4.27 using Blueprint Scripting . Its going to be something like rocket league and I’ve searched the whole internet but can’t find tutorials that I understand (I’m a beginner) and are for 4.27 on: How to make a pawn jump, how to make a score (Like a widget) for a pawn and how to turn off Ue4’s Gravity and make an artificial one so the car sticks to the wall. Oh, also its a Vehicle Blueprint from the Advanced car starter. Pls be as detailed as possible and PLS help. I really don’t want to give up. I have tried putting this on AnswerHub but it feels like people are just skipping over this question
Help pls?
Anyone?
No answer?
Pls help me.
I have over 100 views but 0 answers
I have over 100 views but 0 answers
&
it feels like people are just skipping over this question
Probably because it’s all very easily googleable…
How to make a pawn jump
Call Jump if you’re using a Character - examples in the 3rd person template. Add movement in Z axis if you’re using some other kind of Pawn. Use Physics Impulse if you’re using physics. You’re asking for details but have included none whatsoever. It’s impossible to help or even suggest anything tangible.
how to make a score (Like a widget) for a pawn
There’s a bazillion examples for that.
Gravity and make an artificial one so the car sticks to the wall.
Again, YT is your friend:
https://www.youtube.com/results?search_query=ue4+custom+gravity
Marketplace if you’re after ready-to-go solutions.
Pls be as detailed as possible and PLS help.
If you’re expecting tutoring, you’re out of luck. If you want details, include details first. For example:
What is currently stopping you from displaying player’s vales in a widget. How far have you gotten with it?
- have a widget with a Text Block
- have a text variable and bind it to that block
- have the player create the widget, store reference, add to viewport
- when the player’s score changes, update the abovementioned variable using the widget’s reference
Does any of the above add up?
So you can dish it out it seems
Hehehe, sorry im not as detailed. Ill learn~