Thats a Lot i know
The criteria for double jump should be IsFalling is true and pressed Jump once.
If you aren’t using a separate animation for double jump you could just use a Do N node and set N to 2. Reset the Do N every time you hit the ground.
For special walls, actor tags are a great idea. You can branch to a grab able wall whenever you hit one and the actor has a tag.
Here’s your problem with your character doing the air animation while the sprite is touching the ground:
Your capsule component is NOT touching the ground.
See that wire frame pill in red?
Go into your character blueprint and make it bigger.
Thanks i have fixed the Problems. I have a New Wall Jump Blueprint from a other User (Mortusnyte) now i can make Wall Jumps only on Walls with a Tag and not Automaticly. And i have a Double Jump Jetpack.Now i can Jump and in the Air i can use two times a Jetpack boost
Don’t wast your time and use Epic doc