How to make a running/shoot Animation

Thats a Lot i know :slight_smile:

The criteria for double jump should be IsFalling is true and pressed Jump once.
If you aren’t using a separate animation for double jump you could just use a Do N node and set N to 2. Reset the Do N every time you hit the ground.

For special walls, actor tags are a great idea. You can branch to a grab able wall whenever you hit one and the actor has a tag.

Here’s your problem with your character doing the air animation while the sprite is touching the ground:
Your capsule component is NOT touching the ground.

See that wire frame pill in red?
Go into your character blueprint and make it bigger.

Thanks i have fixed the Problems. I have a New Wall Jump Blueprint from a other User (Mortusnyte) :slight_smile: now i can make Wall Jumps only on Walls with a Tag and not Automaticly. And i have a Double Jump Jetpack.Now i can Jump and in the Air i can use two times a Jetpack boost :slight_smile:

Don’t wast your time and use Epic doc