How to make a rope physics constraint


I’m trying to make an already taut rope constraint using a physics constraint component.
I’ve got my XYZ Motions set to “Limited” and my Limit set to 150.
My issue is that the constraint doesn’t start taut, meaning my objects can pull away from each other by 150 and push towards each other by 150.
I’d like it so that it starts such that the 2 objects can only go towards each other. Is this possible?

This is how it starts:

This is how i’d like it to start:

i would really like to see the solution to this.