How to make a report noise event work in multiplayer

Hi I have a question how to fix this to make it work even for multiplayer Screenshot - 16b89badff473c747d2057cde7a5f85f - Gyazo

Hi @Skitt79

To replicate an Event, do a Authority Check, IF Client call Server RPC, then from Server call Multicast; IF Server call Multicast.

I use the following Replicate To All Network Pattern:

https://docs.google.com/presentation…00&slide=id.p1

Good Luck.

just make sure you have a refrence to your player and connect it to instigator
otherwise doesnt work