(Sorry for my bad english but I am German) How do I make that a Character is ragdolling when he is hit by a projectile? I made a few tryings but none of them works can you give me any tips?
If your character is using a skeletal mesh, the easiest way would be to set the mesh itself to simulate physics. It should collapse like a ragdoll.
I tried it. Its not working
What happens when you try simulating physics on the skeletal mesh? Does your skeletal mesh have a physics asset set?
Couple of things I did that got it working. Set your character collision type I think it is to ragdoll instead of character/actor. In your projectile BP you want a hit event drop off that to break results. Drag of actor hit and cast to your character blueprint and set simulate physics. Make sure you have a physics asset of your skeletal mesh… Right click on yourbskeleton and click create physics asset
We haven’t heard from you in a while. Have you succeeded in making the character ragdoll as you want it to? If not, have you had a chance to try Scottc91’s suggestion? In the meantime, I’ll be marking this as resolved for tracking purposes.
speak english danke.