We’re using UMG in 4.4 and so far it’s been pretty painful. The docs mention in one sentence that you could probably make a UMG radio button with a checkbox and some code, but neglect to mention any implementation details.
You can implement a binding for the Checked State and return a value that says if that particular checkbox is checked or not, but since there’s no way to bind the SetCheckedState() half of the equation, there’s no way to actually set the variable that tells us which checkbox is the current radio button.
Anyone done this in blueprint and have a solution?