I want to make something of the type that is displayed their own and the enemy of the icon .
Please professor when it was somebody you know .
The most important aspect need to make this work would be something that would translate the difference in world space within a certain radius of the player into a 2D location on on the radar UI.
thx.
To convert from 3D to 2D.
But is often a method of using the HUD class , what 's it is difficult to make using the UMG?
The most easy-to- make way UE4 I want to know .
It’s easier to do this with Slate code rather than UMG blueprints.
That way if easily make at UMG I want to know . So it will be saved if there is a sample project !
This is an example of the HUD is also about this I am interested . Since all of the recipe is not on and I want if here also there is a sample project .
UMGOnly
左上HUDClass 右上UMGOnly 右下レンダリング
それぞれのやり方でミニマップを作れました。