How to make a quadtree in BLUEPRINTS for any mesh

I would like to know how to create a quadtree for a mesh inside of blueprints.

thats a very broad topic not really suitable for the answerhub. have you watched the procedural generation livestream and looked at the turn based project example?

I have not. Sorry to ask, could you link both?

i don’t know if its quite the thing your looking for but i linked the video below. the project files are on the learn tab of the launcher and possibly on the forum as well.

Thank you