How to make a projectile trigger something on contact?

I am trying to make a Glass Grenade basically how would I go about this?

There is several different ways you can approach it, depending on result you want to achieve. Maybe easiest is to add collision to your projectile and add OnOverlap Event to that collision.

Alright, here are the steps:

  1. Open your projectile asset in blueprint editor
  2. Under “+Add Component” button add a sphere collision component (The first person example already have this component)
  3. Select the collision component and in details panel scroll down to events, you will see event named “On Component Begin Overlap”, press the plus sign and it will create event wich will fire whenever this collision touches anything and you can hook it to anything you want to happen.

I would also recommend you to check the official documentation, it’s a great resource for more common question.
Cheers :slight_smile:

Thanks for the answer but I am new to UE4 and don’t really know how to hook that stuff up yet.