How to make a projectile that can self-destruct on impact

I have a catapult throwing stones. I would like the stones to break up on impact. I attempted using a destructible mesh with a projectile component and while this fires ok, it just flies through everything seemingly ignoring collision. If I use a standard mesh then the projectile bounces off of objects on impact.

Can anyone suggest a method of combining the two so that the stone project breaks up on impact?
Thanks in advance to any and all respondents!


I think all you need is a destroy projectile in the hit location and spawn in this location destructible version of projectile mesh. Also you should add Apply Radius Damage node, for exploding destructible mesh.

This is the result:

Exactly what I was looking for! Thanks so much!