Hi , Thanks for your answer.
Yes I have activated it.
But as it is now, the projectile hit a mesh and bounce back on the floor, or, depending the angle, bounce further away.
What I need now :
- If projectile hit the bunker mesh with a close angle, projectile should “break” and leave paint mark, or if velocity is too low (far distance) bounce a bit and drop on the floor.
- If the projectile hit the bunker mesh with a open angle, projectile should bounce (like it actually does) and then break when it it’s another mesh/wall or floor depending velocity (if velocity is too low it shouldjus stay on the floor.
Not sure i’am 100% clear