I’am quite new to Ue4 and still learning.
I am making a Paintball FPS game.
I thus would like my projectile (paintballs) to “hit” the bunkers (inflatable bunkers, like cylinders), or to bounce if the impact angle is too open.
After hours searching for some tips, I struggle to find a way to realise that.
Here is a video of another game I found on youtube that does the exact same thing (rockets explose or bounce and then explose).
Yes I have activated it.
But as it is now, the projectile hit a mesh and bounce back on the floor, or, depending the angle, bounce further away.
What I need now :
If projectile hit the bunker mesh with a close angle, projectile should “break” and leave paint mark, or if velocity is too low (far distance) bounce a bit and drop on the floor.
If the projectile hit the bunker mesh with a open angle, projectile should bounce (like it actually does) and then break when it it’s another mesh/wall or floor depending velocity (if velocity is too low it shouldjus stay on the floor.
Thanks for the link. I need to take time to get into it a bit deeper but it indeed looks like a begining of solution.
Agai thanks a lot for taking the time to make some researchs for me.