How to make a procedural low poly planet?

How would I go about making a low poly planet that is random, it has a chance of either being desert, ice fire, e.t.c

It needs to be able to look like this…

Any chance this I could make this?

Thanks!

There is definitely a chance you could make this. You have a lot to read up on however.

That should drop you into the vicinity of what you are looking for.

At the moment i’m working on the same: Search a way to make a procedural Surface to a Ball - Blueprint Visual Scripting - Unreal Engine Forums

Fist of all you must understand how work procedural worlds with creation of polygon, LOD system, planet physik usw…

There is a video on the Unreal engine You tube page you might find helpful: https://www.youtube.com/watch?v=mI7eYXMJ5eI

This will show you how procedural generation works and once you know that you could have a go at making it work for the purpose of your planet.

The UE youtube page has a lot of useful informational videos.