How to make a procedural broken lane using blueprint?

maybe use this way.

  1. use HierarchicalInstancedStaticMesh to create tiles.
  2. Use “get Instances Overlapping Box” to get near Instances.

  1. move that instances with a “Timeline” to offset you need.

something like this , the name of game is boson x

@Wesureta thank you for the reply as well as the screenshot , really appreciate it .