I’ve already made a regular loading screen that goes on between loading levels, but, when I start up the game in standalone mode there is a black screen for several seconds while it initially launches the game. How can I make a preloading screen so that black screen doesn’t exist (or at least not as long). My thought process was to use the init override function when making a new game instance blueprint, but I can’t figure out how to get my UI Loading screen I created to show.
Anyone have an idea how to go about this in blueprints?